﻿using UnityEngine;
using System.Collections;

public class HgOffect : MonoBehaviour {

	
	void Start () {
        //RangeHG();
	}
	
	
	void Update () {
	
	}

    public void RangeHG()
    {
        float y = Random.Range(-0.25f, 0.26f);

        transform.localPosition = new Vector3(transform.localPosition.x, y, transform.localPosition.z);
    }
}
